Thursday, November 6, 2008

Fallout 3 Part 2

After I emerged from Vault 101 I pretty much followed what happened in the 5 part (or 4 part, I can't remember) demo that Bethesda put out for the game. I went to Megaton, and town built around an unexploded nuclear bomb. I went around there looking for things to do and found a guy that wanted me to blow up the unexploded bomb for some guy named Tenpenny. Who wouldn't take that offer?! After I did this I got a suite inside a old hotel this guy Tenpenny found and declared himself owner of. At this stage, I was about as evil as you could be. The game has a karma system which tracks what you do and peoples impression of you changes according. For example, because I was so evil I was able to threaten some slave traders to let me into there town. The crazy thing about doing all this evil stuff, is you feel like such an arsehole for doing it. I went back to the smoking crater that one was Megaton and I stumbled across someone I had met when I first visited there, she was really nice to me and gave me some free stuff from her shop, When I blew up the town she was over explorer some ruins for a book she was going to write and got a big heaping of radiation sickness. She was all deformed and gross, but she was none the wiser that I had anything to do with the bomb going off. So she was still really nice to me! I felt like such a jerk. You actually feel bad about it, it's not like in Bioshock with those Little Sisters, I didn't give a shit about them, they were really creepy. But these morale choices effect people that may have helped you out before or have already had a shit time. 

It wasn't long before my actions caught up to me and a group called the Regulators, a sort of judge, jury and executioner group, came after me. A dispatched them easily but I decided to try and have my sins forgiven by trying to do the right things from there on in.

Apart from all the morale choices that you actually feel attached to, the other fantastic thing about this game is the number of unique places you can find. I discovered an a old military Fort, so I decided to go into the CO's house first to look around and see whether I could find out what this place was for. I found a safe next to a door to a bunker that I couldn't get into (I couldn't pick the look either, I needed a key to get into it) In the safe was a Missile Launch Key and also an piece of paper with Missile Launch codes on it. I was amazed that I may be able to control a nuclear missile and this was actually in a game. Unfortunately, I couldn't find a key to the under ground bunker anywhere around the facility. So I left to explore some other area in the game. 

It would take me too long and too many blog posts to describe how awesome this game is. You should just play it. 
Now the reason I said there would be spoilers for Fable 2 in this post was I didn't want to spoil the fact that this game is not very good. Yeahhhh, Peter's eyes are bigger than his ability to make what is in his brain. 




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